Vulkan is comparable to Apple's Metal API and Microsoft's Direct3D 12, and is harder to use than the higher-level OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the application than the older APIs that more closely resembles how modern GPUs work. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is a low- overhead, cross-platform API, open standard for 3D graphics and computing. com /KhronosGroup /Vulkan-HeadersĪndroid, Linux, Haiku, Fuchsia, BSD Unix, QNX, Windows, Nintendo Switch, Stadia, Tizen, macOS, iOS, iPadOS, tvOS, Raspberry Pi, vxWorks
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